Question

Design a Tic-tac-toe game that is played between two players on a n x n grid.

You may assume the following rules:

A move is guaranteed to be valid and is placed on an empty block. Once a winning condition is reached, no more moves is allowed. A player who succeeds in placing n of their marks in a horizontal, vertical, or diagonal row wins the game.

Example:
Given n = 3, assume that player 1 is "X" and player 2 is "O" in the board.

TicTacToe toe = new TicTacToe(3);

toe.move(0, 0, 1); -> Returns 0 (no one wins)
|X| | |
| | | |    // Player 1 makes a move at (0, 0).
| | | |

toe.move(0, 2, 2); -> Returns 0 (no one wins)
|X| |O|
| | | |    // Player 2 makes a move at (0, 2).
| | | |

toe.move(2, 2, 1); -> Returns 0 (no one wins)
|X| |O|
| | | |    // Player 1 makes a move at (2, 2).
| | |X|

toe.move(1, 1, 2); -> Returns 0 (no one wins)
|X| |O|
| |O| |    // Player 2 makes a move at (1, 1).
| | |X|

toe.move(2, 0, 1); -> Returns 0 (no one wins)
|X| |O|
| |O| |    // Player 1 makes a move at (2, 0).
|X| |X|

toe.move(1, 0, 2); -> Returns 0 (no one wins)
|X| |O|
|O|O| |    // Player 2 makes a move at (1, 0).
|X| |X|

toe.move(2, 1, 1); -> Returns 1 (player 1 wins)
|X| |O|
|O|O| |    // Player 1 makes a move at (2, 1).
|X|X|X|

Follow up: Could you do better than O(n2) per move() operation?

Solution

  • Method 1: Design
    class TicTacToe {
        private int[][] pad;
        private int n;
        /** Initialize your data structure here. */
        public TicTacToe(int n) {
            this.pad = new int[n][n];
            this.n = n;
        }
    
        /** Player {player} makes a move at ({row}, {col}).
            @param row The row of the board.
            @param col The column of the board.
            @param player The player, can be either 1 or 2.
            @return The current winning condition, can be either:
                    0: No one wins.
                    1: Player 1 wins.
                    2: Player 2 wins. */
        public int move(int row, int col, int player) {
            this.pad[row][col] = player;
            if(checkHorizontal(row, col, player) || checkVertical(row, col, player) || checkDiagonal(row, col, player)){
                return player;
            }
            return 0;
        }
        private boolean checkHorizontal(int row, int col, int player){
            int ty = col;
            while(ty >= 0){
                if(pad[row][ty--] != player) return false;
            }
            ty = col;
            while(ty < n){
                if(pad[row][ty++] != player) return false;
            }
            return true;
        }
        private boolean checkVertical(int row, int col, int player){
            int tx = row;
            while(tx >= 0){
                if(pad[tx--][col] != player) return false;
            }
            tx = row;
            while(tx < n){
                if(pad[tx++][col] != player) return false;
            }
            return true;
        }
        private boolean checkDiagonal(int row, int col, int player){
            int tx = 0, ty = 0;
            boolean res0 = true;
            while(tx < n && ty < n){
                if(pad[tx++][ty++] != player){
                    res0 = false;
                    break;
                }
            }
            boolean res1 = true;
            tx = n - 1;
            ty = 0;
            while(tx >= 0 && ty < n){
                if(pad[tx--][ty++] != player){
                    res1 = false;
                    break;
                }
            }
            return res0 || res1;
        }
    }
    
    /**
     * Your TicTacToe object will be instantiated and called as such:
     * TicTacToe obj = new TicTacToe(n);
     * int param_1 = obj.move(row,col,player);
     */