348. Design Tic-Tac-Toe
by Botao Xiao
Question
Design a Tic-tac-toe game that is played between two players on a n x n grid.
You may assume the following rules:
A move is guaranteed to be valid and is placed on an empty block. Once a winning condition is reached, no more moves is allowed. A player who succeeds in placing n of their marks in a horizontal, vertical, or diagonal row wins the game.
Example:
Given n = 3, assume that player 1 is "X" and player 2 is "O" in the board.
TicTacToe toe = new TicTacToe(3);
toe.move(0, 0, 1); -> Returns 0 (no one wins)
|X| | |
| | | | // Player 1 makes a move at (0, 0).
| | | |
toe.move(0, 2, 2); -> Returns 0 (no one wins)
|X| |O|
| | | | // Player 2 makes a move at (0, 2).
| | | |
toe.move(2, 2, 1); -> Returns 0 (no one wins)
|X| |O|
| | | | // Player 1 makes a move at (2, 2).
| | |X|
toe.move(1, 1, 2); -> Returns 0 (no one wins)
|X| |O|
| |O| | // Player 2 makes a move at (1, 1).
| | |X|
toe.move(2, 0, 1); -> Returns 0 (no one wins)
|X| |O|
| |O| | // Player 1 makes a move at (2, 0).
|X| |X|
toe.move(1, 0, 2); -> Returns 0 (no one wins)
|X| |O|
|O|O| | // Player 2 makes a move at (1, 0).
|X| |X|
toe.move(2, 1, 1); -> Returns 1 (player 1 wins)
|X| |O|
|O|O| | // Player 1 makes a move at (2, 1).
|X|X|X|
Follow up: Could you do better than O(n2) per move() operation?
Solution
- Method 1: Design
class TicTacToe { private int[][] pad; private int n; /** Initialize your data structure here. */ public TicTacToe(int n) { this.pad = new int[n][n]; this.n = n; } /** Player {player} makes a move at ({row}, {col}). @param row The row of the board. @param col The column of the board. @param player The player, can be either 1 or 2. @return The current winning condition, can be either: 0: No one wins. 1: Player 1 wins. 2: Player 2 wins. */ public int move(int row, int col, int player) { this.pad[row][col] = player; if(checkHorizontal(row, col, player) || checkVertical(row, col, player) || checkDiagonal(row, col, player)){ return player; } return 0; } private boolean checkHorizontal(int row, int col, int player){ int ty = col; while(ty >= 0){ if(pad[row][ty--] != player) return false; } ty = col; while(ty < n){ if(pad[row][ty++] != player) return false; } return true; } private boolean checkVertical(int row, int col, int player){ int tx = row; while(tx >= 0){ if(pad[tx--][col] != player) return false; } tx = row; while(tx < n){ if(pad[tx++][col] != player) return false; } return true; } private boolean checkDiagonal(int row, int col, int player){ int tx = 0, ty = 0; boolean res0 = true; while(tx < n && ty < n){ if(pad[tx++][ty++] != player){ res0 = false; break; } } boolean res1 = true; tx = n - 1; ty = 0; while(tx >= 0 && ty < n){ if(pad[tx--][ty++] != player){ res1 = false; break; } } return res0 || res1; } } /** * Your TicTacToe object will be instantiated and called as such: * TicTacToe obj = new TicTacToe(n); * int param_1 = obj.move(row,col,player); */
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